Roles: Designer, Programmer
Team Size: 2
Engine: Unreal Engine 4
Development time: Work in progess
Scrub Surfer is a 3D infinite runner made in Unreal Engine 4 by myself and and artist Kieran Stephen (https://www.artstation.com/k_stephen).
Set in a dirty kitchen sink, you play as a cleaning mascot who cleans the kitchen sink in style by surfing on a sponge while busting germs.
Contributions to the project
Solo designed by myself.
Solo programmed by myself.
All UI art assets are by Kieran Stephen.
Research and Documentation
Next is to Prototype the mechanics in the GDD!
Now that the first draft of the GDD is complete, I can begin prototyping the game in Unreal Engine 4. The list of features to implement are no small task by myself. Therefore there is a priority list of game mechanics to prototype in order to "Find the fun" sooner.
Mouse input movement on a halfpipe.
Soap meter and scrubbing mechanic (they go hand in hand).
Washing up liquid pickups.
Soap Gun mechanics (shooting, depleting Soap meter).
Obstacles including germ walls, plates and enemies
Score system related to defeating germs and scrubbing.
I am going to prototype these features first as they are all features which are key selling points of the project. It is important that I find out if these features are fun as they are the foundation that the game is built on. I need to then iterate the game design to find the fun, or re-evaluate the project. I'll be updating the GDD to match the current vision of the project.
This is a personal project that I'll be updating in my spare time, I look forward to working on it further and seeing it develop. I'll be updating this page as the project evolves.